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Age of weapons mod
Age of weapons mod











age of weapons mod

The biggest factor though that I see is the finite amount of performance headroom where you can add features into the game. There has been many a feedback that demanded that Conan Exiles be the quality of Red Dead Redemption 2, despite having a development budget that is around 5% of that of Red Dead (might even be lower if the rumors of the $500 million price tag for Red Dead turns out to be true). That doesn’t even begin to factor in development cost differences. Nor is there many Assasin’s Creed style elements. Last I checked, you can’t build giant structures with 100 Thralls in World of Worldcraft. The argument that something is common in other games, does not make it it an automatic feature that should be done in this one or all games. Whether or not visible weapons on your hip is coming? I doubt it, but maybe. That was something Funcom debated on trying to do early on during EA but decided not to for a variety of reasons. Just to clear something up, I can tell you with certainty that “sheathed weapons” aren’t coming if you are asking for Funcom to make it so that you put your weapon into a scabbard. Different teams, different tasks, different schools of game development, different budget costs, different performance costs, different amount of time to develop. Like when somebody get’s angry because there was a translation error fix versus making it so server connections are better. No where near the same, not even on the same planet. Outside of that, completely different code. The only part about this argument I’ll agree with is that priority is subjective. Because priority can vary depending on different point of view, for exemple, I’m pretty sure sheathed weapons would come first for many players, than having a potion/fish to make your penis bigger.













Age of weapons mod